![]() Critics praised its cyberpunk-inspired visual direction and themes, as well its game's soundtrack, world design, and worldbuilding. Dontnod agreed and renamed the project Remember Me.Īfter nearly two more years of production, Remember Me released in 2013 to mixed reviews. Capcom expressed interest, provided Dontnod agreed to rework the game to incorporate more action elements. Dontnod scrambled to secure funding and presented a working slice of Adrift at the 2011 Gamescom trade event in the hopes of attracting a new publisher. In 2011, Sony cancelled the game due to budget cuts. Right away, Dontnod's management butted heads with the console manufacturer over creative decisions. Dontnod Entertainment's Remember Me, originally known as Adrift.Īdrift started as an exclusive published by Sony for its PlayStation 3 console. To dismantle Memorize and regain Nilin's memory, players steal memories and modify others, effectively rewriting history. Adrift cast players as Nilin, a rebel whose memory has been wiped by the nefarious Memorize corporation. Its first original title, which Koch worked on after joining, was Adrift, a story-driven title set in a sci-fi universe. Its developers made games using Epic's Unreal engine. The studio opened in May 2008, and operated out of a small office near Paris-Gare de Lyon. That was something we wanted to put in the core gameplay of Life is Strange: to let players tell themselves a story by just looking at things, creating threads of narrative in their head.ĭontnod was founded when Aleksi Briclot and fellow Electronic Arts and Criterion Games alumni Hervé Bonin, Alain Damasio, Oskar Guilbert and Jean-Maxime Moris decided to forge their own path through the industry. When I saw that offer, I said, 'Okay, I will try to work with him.'" "He worked on a lot of RPG movies, and he was an illustrator I was a fan of. What intrigued him was his enthusiasm for one of the company's co-founders, Aleksi Briclot, a prolific artist whose career Koch had followed for years. Perusing job advertisements led him to an open position at Dontnod Entertainment, a new startup based in France. When CCP Games brought him on to conceptualize characters and environments, he was thrilled.įrom 2007 until 2010, Koch hustled as a freelancer. Koch's next job was a labor of love: For years he'd played Eve Online, a persistent online game in which every activity players engage in-from smuggling and trading to dogfights and stealing ships-alters the living world's economy. Koch started fast, drawing concept art used in 2008's Sonic Unleashed, one of Sega's more well-received 3D incarnations of Sonic the Hedgehog. I realized that by drawing pictures, I could work on concept art for games." "Since I was a teenager, I'd played a lot of video games, but I never thought I'd work on them. ![]() ![]() The gig opened his eyes to a career move he'd never imagined. One day, a client hired him to create artwork not for book covers, but for games. When Koch had downtime, he played video games. Michel Koch, co-director of Life is Strange and LiS 2. and illustrated characters and scenes for Fantasy Flight Games's bestselling licensed games based on properties such as Star Wars and Marvel and Tokkun Studio, an outsourcing house dedicated to creating high-concept artwork for use across entertainment mediums. As a freelance artist, he painted fantastical covers for science fiction and fantasy novels. FRENCH ARTIST MICHEL KOCH NEVER suspected that his professional ambition and favorite hobby would, or even could, collide.
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